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	<title>Intellitics &#187; Games and Play</title>
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	<description>Experiments in Civic Sensemaking</description>
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		<title>Second Life and Empathy</title>
		<link>http://www.intellitics.com/blog/2010/08/24/second-life-and-empathy/</link>
		<comments>http://www.intellitics.com/blog/2010/08/24/second-life-and-empathy/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 06:40:36 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games and Play]]></category>
		<category><![CDATA[Radar]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[secondlife]]></category>

		<guid isPermaLink="false">http://www.intellitics.com/blog/?p=1139</guid>
		<description><![CDATA[Reading up on the Knight Foundation&#8217;s Technology for Engagement Inititative as they&#8217;ve just announced their first round of five projects to receive funding, I came across Boston, MA-based Engagement Game Lab. From their mission statement:
The Engagement Game Lab at Emerson College is devoted to forging a place for games in urban civic life.  The faculty, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Reading up on the Knight Foundation&#8217;s <a href="http://www.technologyforengagement.org">Technology for Engagement</a> Inititative as they&#8217;ve just announced their first round of five projects to receive funding, I came across Boston, MA-based <a href="http://engagementgamelab.org">Engagement Game Lab</a>. From their <a href="http://engagementgamelab.org/node/17">mission statement</a>:</p>
<blockquote><p>The Engagement Game Lab at Emerson College is devoted to forging a place for games in urban civic life.  The faculty, students, and affiliates of the lab are actively engaged in building digital games that pursue this goal, as well as researching their efficacy and effectiveness.</p></blockquote>
<p>In a recent blog post, they make a brief mention of a previous project and their use of Second Life,which I thought was worth capturing (emphasis mine): <a href="http://communityplanit.blogspot.com/2010/08/community-planit-where-we-are-where.html">Community PlanIt: Where We Are, Where We&#8217;re Going</a></p>
<blockquote><p>In Hub2, we used the Second Life multi-user virtual environment within an urban planning process (Allston&#8217;s Library Park) to help augment stakeholders&#8217; sense of the development area, its challenges, and its considerations. Users could walk around the environment, make suggestions, and instantly see their creations come to life. One notable feature of Hub2 was the elements of role-play incorporated into the process. <strong>For example, perhaps a resident would have to use the park as a person in a wheelchair, or as a mother walking her daughter outside the library to read. Having people &#8220;become&#8221; someone else really helped create a sense of empathy for others who would use the park.</strong></p></blockquote>
<p>This &#8212; the fact that one can have very real experiences in a virtual environment, either as oneself or somebody else &#8212; is one aspect about Second Life that has always fascinated me and which to this day, sadly, many nay-sayers don&#8217;t seem to fully appreciate.</p>
<p>On the very first day of our recent IAP2 training, we learned that <em>empathy</em> may be the most important tool practitioners can apply towards designing and managing public participation efforts and leading them to success. The above is a great example how immersive environments such as Second Life can support certain public participation objectives.</p>
<p>By the way, here&#8217;s Community PlanIt&#8217;s project blurb:</p>
<blockquote><p>Community PlanIt is a fun, new way for stakeholders to plan for the future. It combines a mobile role-playing game with a social software platform, and is adaptable to any local planning process. Residents begin participating online weeks—or months—before the community meets for a large, live, public event. They share comments, pictures, and videos of their neighborhood and answer important questions about its future. During the event, the community plays a game, in the neighborhood, with mobile devices. After that, they leave with the tools they need to continue the dialogue.</p></blockquote>
<p>Sounds cool. Of course, the first question that comes to my mind is: Will any of this have any real impact? What are the decisions at stake? Who are the decision makers? What level of influence do these &#8220;stakeholders&#8221; actually have? And most importantly, does the game take into account any of these questions?</p>
<p>Other than that, I can&#8217;t wait to try it out. We definitely need to play more with <a href="http://www.intellitics.com/blog/tag/games/">games</a>.</p>
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		<slash:comments>6</slash:comments>
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		<title>Big Think Interview with Nicole Lazzaro on Emotion and Fun in Games</title>
		<link>http://www.intellitics.com/blog/2010/03/19/big-think-interview-with-nicole-lazzaro-on-emotion-and-fun-in-games/</link>
		<comments>http://www.intellitics.com/blog/2010/03/19/big-think-interview-with-nicole-lazzaro-on-emotion-and-fun-in-games/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 23:09:23 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games and Play]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://www.intellitics.com/blog/?p=835</guid>
		<description><![CDATA[Well worth watching, another video on games and gaming (and fun, and emotion, and motivation etc.): Big Think Interview with Nicole Lazzaro: A conversation with the founder and president of XEODesign
Nicole is a leading expert on emotion and fun in games. Her job over the past 20 years has been &#8220;to make games more fun&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Well worth watching, <a href="http://www.intellitics.com/blog/2010/02/04/video-from-future-of-the-forum-epic-win/">another video</a> on games and gaming (and fun, and emotion, and motivation etc.): <a href="http://bigthink.com/nicolelazzaro">Big Think Interview with Nicole Lazzaro: A conversation with the founder and president of XEODesign</a></p>
<p>Nicole is a leading expert on emotion and fun in games. Her job over the past 20 years has been &#8220;to make games more fun&#8221; and &#8220;to make the screen more engaging.&#8221; From her <a href="http://www.xeodesign.com/founder.html">bio</a>:</p>
<blockquote><p>Nicole was the first person to use facial expressions to measure player experiences. Through this research which she published in 2004 she discovered that people’s favorite player experiences (PX) craft emotion by offering choices in four play styles: the Hard Fun from challenge and mastery, Easy Fun from exploration and role play, Serious Fun for relaxation and real work, and People Fun from the excuse to hang out with friends. XEODesign&#8217;s PX model on emotion and games called the 4 Fun Keys inspires a wide range of creative approaches for crafting more emotions from play. With the 4 Fun Keys developers access player&#8217;s emotional response to innovate early in the development cycle where there is much less risk.</p></blockquote>
<p>You can find more of her <a href="http://xeodesign.com/whyweplaygames.html">research</a> on her website.</p>
<p>Watch the interview (about 27 minutes):</p>
<p><script src="http://video.bigthink.com/player.js?width=512&amp;deepLinkEmbedCode=x5YXQ5MTprtBHqnCcTx_rWbucftd0MPU&amp;autoplay=0&amp;embedCode=x5YXQ5MTprtBHqnCcTx_rWbucftd0MPU&amp;height=288"></script></p>
<p>Lots to learn. Have a nice weekend!</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Video from Future of the Forum: Epic Win</title>
		<link>http://www.intellitics.com/blog/2010/02/04/video-from-future-of-the-forum-epic-win/</link>
		<comments>http://www.intellitics.com/blog/2010/02/04/video-from-future-of-the-forum-epic-win/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 07:45:19 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[E-participation]]></category>
		<category><![CDATA[Games and Play]]></category>
		<category><![CDATA[fotf]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.intellitics.com/blog/?p=747</guid>
		<description><![CDATA[Jane McGonigal is a leading game designer and game researcher with an interest in public problem solving. I just learned about a new game she&#8217;s been working on and which I&#8217;ll write about shortly. As a preface to my upcoming post I wanted to briefly share this video of a talk she gave at the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://avantgame.com">Jane McGonigal</a> is a leading game designer and game researcher with an interest in public problem solving. I just learned about a new game she&#8217;s been working on and which I&#8217;ll write about shortly. As a preface to my upcoming post I wanted to briefly share this video of a talk she gave at the <a href="http://bcnm.berkeley.edu/fotf/">Future of the Forum</a> symposium in Berkeley, CA last December (which I had the great pleasure to attend): &#8220;Epic Win &#8211; Games as a Forum for the Future&#8221;</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Lev-8BDaUtE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Lev-8BDaUtE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>I have a feeling that game design will play a key role in developing the next generation of e-participation solutions so it&#8217;s worth paying attention.</p>
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			<wfw:commentRss>http://www.intellitics.com/blog/2010/02/04/video-from-future-of-the-forum-epic-win/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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